Monday, October 11, 2010

Microsoft Kinect Motion Sensor With XBOX 360

Microsoft Kinect Motion Sensor With XBOX 360 Video

Isn't This Awesome...

Now lets go into the details.:

The Kinect sensor is a horizontal bar connected to a small base with a motorized pivot, and is designed to be positioned lengthwise below the video display. The device features an "RGB camera, depth sensor and multi-array microphone running proprietary software", which provides full-body 3D motion capture, facial recognition, and voice recognition capabilities. Voice recognition capabilities will be available in Japan, the United Kingdom and the United States at launch, but have been postponed until spring 2011 in mainland Europe and Canada. The Kinect sensor's microphone array enables the Xbox 360 to conduct acoustic source localization and ambient noise suppression, allowing for things such as headset-free party chat over Xbox Live.

Microsoft Kinect Image

The depth sensor consists of an infrared projector combined with a monochrome CMOS sensor, and allows the Kinect sensor to see in 3D under any ambient light conditions. The sensing range of the depth sensor is adjustable, with the Kinect software capable of automatically calibrating the sensor based on gameplay and the player's physical environment, such as the presence of furniture.

Kinect is based on software technology developed internally by Microsoft and range camera technology by Israeli developer PrimeSense, which interprets 3D scene information from a continuously-projected infrared pattern.

Described by Microsoft personnel as the primary innovation of Kinect, the software technology enables advanced gesture recognition, facial recognition, and voice recognition. According to information supplied to retailers, the Kinect is capable of simultaneously tracking up to six people, including two active players for motion analysis with a feature extraction of 20 joints per player.

According to information supplied to retailers, the Kinect sensor outputs video at a frame rate of 30 Hz, with the RGB video stream at 32-bit color VGA resolution (640×480 pixels), and the monochrome video stream used for depth sensing at 16-bit QVGA resolution (320×240 pixels with 65,536 levels of sensitivity). The Kinect sensor has a practical ranging limit of 1.2–3.5 metres (3.9–11 ft) distance. The sensor has an angular field of view of 57° horizontally and a 43° vertically, while the motorized pivot is capable of tilting the sensor as much as 27° either up or down. The microphone array features four microphone capsules, and operates with each channel processing 16-bit audio at a sampling rate of 16 kHz.

Because the Kinect sensor's motorized tilt mechanism requires more power than can be supplied via the Xbox 360's USB ports, the Kinect sensor features a special connector combining USB communication with additional power. Redesigned "Xbox 360 S" models include special AUX ports for accommodating the connector, whereas older models require a special power supply cable (included with the sensor) which splits the connection into separate USB and power connections, with the USB connecting to the console and the power being supplied from the mains by way of an AC adapter.


The question that remains is about its pricing.. There are some rumors that Microsoft is already planning to cut the price of Kinect gadget from the announced price of $150 to $119.

Let Gadget information know what do you think about this and what are your reviews of Microsoft Kinect Motion Sensor: